Please note:
Everyone is expected to treat each other with basic decency & respect at all times.
Everyone is expected to roleplay when they are in-game and remain In Character at all times.
PVP:
Rules:
Raids, robberies, and PVP are permitted everywhere in the world unless otherwise noted.
Legal robberies and raids require a self report after comitting the act. (See section below on raids)
Unwarded structures, structures with a dead, off, or expired ward, or structures without a ward can be stolen from at will. It is not a raid. No one has to be online. No ward, no problem. Still need to self-report and include picture of expired ward.
Even if a structure is only partially warded, the entire building counts as having an active ward. You cannot sneak through a gap in an unwarded corner of a structure and steal from it. You cannot steal from a players' garden just because their ward only covers their home.
You cannot offline raid a structure with a ward at any time for any reason. This includes unattended carts and boats. You should still take care to make sure your unattended carts and boats are protected. Monsters can and will destroy them, and the items will despawn. If monsters destroy your things, they will not be returned to you.
If you are on the ward of a structure, stealing from that structure is not a raid. Be careful who you add to your wards. You are giving them permission to take from you at will.
If you wish to raid a structure with a ward, it must be done following the raid rules and loot tables below. IT MUST BE SELF REPORTED.
While wardless/dead ward base destruction is permitted if roleplayed (Deconstructed slowly, converted, otherwise removed over time etc.) someone soloing a building with a construction hammer in thirty seconds is not. This is griefing and Fail RP. Griefing isn't fun. A self-report must be filed with admins before any destruction or edits are made to a structure you do not own regardless of it being unwarded.
If any of these rules are violated against you, or you have seen or experienced these rules be violated against someone else, #Create-A-Ticket in discord and let the admins know. Any items stolen in illegal raids will be returned and players found in violation of these rules will be actioned appropriately.
Griefing: Actions done with the intent of irritating others or causing them OOC distress, or actions with no roleplay value (this includes acts like renaming tame animals or maliciously changing the text of placed signs).
No matter where you are in the world, griefing is against the rules. All hostile actions need an IC reason and roleplay.
You may not steal or attack someone without a roleplay reason and a direct roleplay interaction. Stealing without roleplaying is griefing.
Luring or otherwise using monsters to attack a base is griefing. If you come across a monster attacking a base, home, or public structure, report it immediately with screen shots and a map location or you will be liable for the destruction.
Taking items from another players gravestone without their consent is griefing.
Boat theft is griefing: Stealing or destroying another player's boat (Raft, Karve, Longship) without OOC consent is always illegal regardless of location on the map.
Utilizing harpoons or handcuffs to drag players around without their consent, hauling players behind boats and stranding them at sea, etc. is griefing. Harpoons should be used with discretion in general. Abuse of this tool will result in action being taken.
If you are knocked out (aka if you die in game) you will get a wounded debuff. If you are knocked out three times in rapid succession, you will return to spawn and lose some items. These items will not be returned to you, even if it is a stack of highly valuable items. Do not put yourself into a situation where you are going to be knocked out multiple times.
You must roleplay as wounded when knocked out. How your character reacts to wounds is up to you.
You must let the fight be resolved and you CANNOT continue fighting (Not even a little, not even with some arrows on the side of the fight, not even some punches if someone runs by you).
You must accept consequences for your loss and move on.
If you are knocked out so hard that you return to spawn you should roleplay as gravely wounded. You should need healing or to take a break to rest and heal up before continuing adventuring.
IT IS ALWAYS AND ONLY the decision of the character's player to perma-kill their own character. You cannot compel someone to die no matter how much you believe they deserve it, and you should not put players in a position where they must try and explain IC to you that they aren't going to die.
Explicit consent in discord DM or ticket is required for murdering or maiming another player's character.
In extremely rare circumstances a character may be killed by admins for story reasons (EG: You have voluntarily entered a dungeon where failure will result in a mandatory permanent character death)
Example 1: Bob and Fred fight over carrots. Fred is knocked out. Fred acknowledges that he is Wounded and surrenders. Fred lets Bob take some of their carrots. He silently plots his revenge.
Example 2: Bob and Fred fight over Carrots. Bob is kocked out. Fred taunts Bob. Bob does not acknowledge his loss and continues to fight Fred.
Example 3: Bob, Fred and Dave fight over carrots. Bob is kocked out. Dave and Fred continue fighting. Bob shoots arrows from the side of the fight despite his wounds.
Example 4: Bob enters Fred's home and tells him today is the day he will die by his hand and draws his weapon. Bob's player did not get consent to murder him OOC.
Example 5: Bob and Fred have feuded, fought, and legally raided each other for weeks. They can find no common ground nor any reason to forgive the other IC. They talk about the situation to each other out of character in DMs or in a ticket and decide their next fight will be to the death. They may even agree that they can attack each other on sight without a single word exchanged. Since it has been agreed upon OOC by all parties, it is legal.
If you break or build something to gain access to another player’s base it is considered a Raid even if you do not take anything.
These are the rules you MUST follow when conducting a Raid.
A Raid is unauthorized entry or attack on another player(s) Base.
Raids can have up to 5 players attacking a Base and an unlimited number of Defenders.
Players should not subvert defenses unrealistically. This includes but is not limited to:
At least one person on the ward must be present. Offline Raiding is Illegal.
When a Raid is concluded, if successful, you may take an appropriate amount of Item(s) according to the Raid and Robbery Loot Table. (See below)
When Raiding, do not leave the victims in a state where they will be stranded.
As stated in the World PvP section, RP is needed when conducting Raids. Destroying structures and looting items without RP is griefing.
Robberies are hostiles actions done by players to other players where items are taken either by threats or use of force.
All Robberies, regardless of location, must be reported.
If you must gain unauthorized access to a building in order to rob someone it is a raid.
The Robber(s) must state their intentions ("This is a robbery!, "You got thirty seconds to empty those pockets!"). Refer to the Raid and Robbery Loot Table below for a list of what can be taken.
If you don’t want someone to rob you of what they demand, try to offer them something else! Roleplay with your enemies! If all else fails, run for your life, but know if they catch you, you may face even worse circumstances.
That also goes for the robber- negotiating with another character can be a great way to further your story, and theirs. Failure and loss are always good options. Losing is valid roleplay.
DO NOT steal from Gravestones. You must wait for the person to return to their body before doing any robbery RP. If you find a Gravestone in the wild, report it to staff via ticket. You must have reported OOC permission with screenshots to loot another's Gravestone.
When referencing this Table please remember:
ALLOWED | NOT ALLOWED | |
---|---|---|
Cheap Tools (Hammers, Hoes, Handcuffs) | Armor, Weapons, Clothes | |
Consumables (Food, Potion, Mead) | Crown, Weight Belt, Dverger Helmets | |
Gold (up to 999) | Quest Items (Items provided by Staff specifically for Quests) | |
1 Stack of any resource | Boats / Deconstructed Boats | |
1 Tamed Animal or Bee (If they have more than 2) | ||
1 Special Item from the List below |
Stealable Special Items: Boss Drops (Antlers, Dragon Tears, Swamp Keys, Wishbone), Fire Swords, Fishing Rods, Party Hats, Talismans
ALL Raids and Robberies must be Reported. Failure to Report a Raid or Robbery will make it Illegal.
When reporting a Raid or Robbery, go to #Create-A-Ticket in Discord and state:
If multiple people are part of a Raid, only ONE person needs to make the Ticket.
If you have been found to be in violation of the Raid or Robbery rules you will return ALL stolen items. This is non-negotiable.
If you are engaging in raids, robberies, or other generally antagonistic behavior, it is highly encouraged for you to record your gameplay. This will protect you and all parties involved.
Example self report ticket: "Raid on Bob's tavern. Participants were me, Bjorn, Michelle, and Dave. We took 25 carrots and 200 gold. (Screenshot of chests before and after if applicable). I led the raid because last week he took the gold I paid him for food, laughed at me, told me I was not welcome in the tavern again, and didn't give me what I paid for. I tried talking to him and he threatened me, so I went and took what was mine."
Wars are a series [ 1 - 3+ ] of planned PVP Battles between groups of people. The terms of the War are decided OOC through Tickets with the understanding that the Victors claim their spoils.
Declarations of War must be made IC by the Leader of one group to another.
Once a declaration is made a Ticket must be submitted with the following information
If the Declaration is accepted by Staff - the leader of the opposition will be pulled into the Ticket and discussions will begin. Both Players have one week to discuss and negotiate the terms of the War. If the terms cannot be decided within one week of the Declaration being accepted, the War will be denied.
Terms of War usually include but are not limited to:
As long as both sides of the War have fun, be reasonable, and consent, there is no limit on what can be conceded during war.
Spectators are not allowed for Wars. This is to keep the lag down during a war and to prevent unaccounted for participants.
Example:
After suffering from the bandits for weeks now Riverwood declares WAR on the Black Shield Bandits. If they win, Riverwood demands that the Black Shield Bandits no longer terrorize their people and that they will provide Riverwood with 100 bars of iron in tribute as well as make a large pubic apology. Until the tribute is paid, Black Shield Bandits may not make goods with iron for their own people.But if Riverwood loses the war, the Black Shield Bandits will truly take the town for what it's worth and execute their jarl and install themselves as the new governing body.
The war will be decided as the best 2 out of 3 battles. Each battle will be until one side is KO’d and anyone left standing is permitted to take 1 armor or weapon from their choice of enemy. The maximum number of fighters for each side will be 10 or fewer. 2 non-combatant medics are permitted on the scene.
When the war is over