Please note:
All players are expected to play within the following rules set out below. We will enforce a strict code of conduct within our community and act on behaviour that breaks it.
Tickets can be made by you for anything at any time. If you have any questions about what is possible in game, about interpersonal problems, or to report even minor issues, #Create-A-Ticket in Discord and let the admins know. Within a ticket, please help everyone (including yourself) by being honest and respectful. The same courtesy will be shown back to you.
If you need help creating a character, create a ticket and talk to us! You can also use our creation guide. It might help you get started.
You can only have one active character at a time - the creation of a new character requires another application and the rendering of your previous character lost, killed, exiled, etc
Your in-game name needs to be two words (first and last name)
You cannot use modern / meme / god names / titles
Must be unique and not the same as anyone else
Your characters must have no connection to any past characters.
Your full name must fit in-game, 15 character max including spaces. This is a technical limitation of Valheim proper. We cannot make exceptions for you as the game itself does not permit it.
You must use your character name OR alias as your discord nickname and mumble name.
Sally Sue, Ragnar Odinson, Jeof Asmer, Bianca Oak
DankMemes, Bill Gates, Sally the savage, King, Odin, Scarlett Johansson
Whilst in-game, pressing F2 will bring up various metrics and UI - please note, this is META information, your in-game character can not interpret or use this information.
Within the F2 menu, you can find 'Instances' - this is the primary metric used when building.
You must keep your builds below 11k instances max
It is recommended 10k instances or less
You may not terraform for your build
This means no mountains, no making your own rivers, no moats, no flattening a whole hill for a city.
You should restrict yourself to a single home and one outpost elsewhere.
If you move you must either destroy your old building or make it extremely obvious that it is open to inhabitation or demolition by others.
If the building belongs to a town or group, the property should return to the care of that group. Check IC with your group leader to determine the proper course of action.
Wards should cover your chests with items to keep them safe.
Farmers must use the cultivator responsibly. Cultivated ground is a type of terraforming and cannot be reset by using the grass tool. Make a ticket to have any previously farmed terrain reset.
If your intended build is within max render distance of others you should get their permission first.
Using the cultivator to flatten terrain to build your home is not allowed.
One person doesn't build an area alone instantly.
Your area starts small then gets improved gradually as roleplay dictates.
Building a large public area needs to be supported by other players. Many people may live in one place, but if one person is building it all or building it instantly, it is not acceptable.
Remember: building far away from others means many will not take the time to visit you, you'll get bored and have no RP.
Example 1: Trade between Bob's house and Fred's house happens very often. They decide to team up and build a town together.
Example 2: Many people frequent their town via boat so they build a dock.
Example 3: They make enemies with bandits so decide to construct a wall.
Example 4: Trade prospers with another town so they build things along the trade route.
Good | Bad | |
---|---|---|
Take the time to plan what you want to build and have it reflect the roleplay circumstances. | Creating an entire town overnight, you’ll recruit later once it’s done. | |
Spending several days staging materials In Character. Creating wood piles, making temporary housing and store houses. | Clear cutting all the trees in the area so you can get the house done today. You’ll roleplay tomorrow. | |
Using a foundation to build in a natural level spot without disrupting the land. | Using the pickaxe to make the ground fit the house you already started to build | |
Adding visual supports to make the house look realistic even if it’d stand up otherwise | Defy all physics! I can use a tree to make my rock house float out above the water. | |
Over time the needs of my character have changed so I’ve altered or added to my building to reflect this. | I created a massive town build thinking I’d recruit people to join me but since nobody wants to I live alone in my mansion. | |
I’m still very new to building so I hired someone else to help me. We work together to realize my dream house and I learn a few things. | I built a giant stone box. I struggle to fill it and it’s an eyesore but it’s mine. |
Every block, item and deformation to the terrain impacts the instance count. Typically, the more work done to an area, the higher the instances get.
When making large builds, especially towns, make sure that they are a significant distance away from others. Each town should at the very least be outside one-anothers ‘sight-range’, plus some distance - so that players within a town are not also having to load in other instances as well.
The best scenario would be that players would only ever have 1 ‘large build’ within sight-range at any given moment, so as to improve performance and allow everyone to enjoy space, as well as allow adequate room for sprawl and expansion.
In the below example I show how even though these 3 towns are not within the same 'zone', a person walking in-between them would still load all 3 at once, and therefore performance would suffer.
Ideally, you need your towns to be twice the ‘sight range’ from each other, as shown below:
The above picture is the ideal scenario! If you are planning on building in a location, however can already see large builds nearby - please re-consider!
You should not build in a way that is for pure gameplay advantage that subverts the immersion of others. Story over resources!
Example 1: Building a home with a single plank connecting it to a high hanging rock.
Example 2: Building a home around a lake so you can have an interior pool without terraforming
Example 3: Building a home on top of a crypt so other players cannot access it and you have exclusive use of its treasures.
You are permitted a maximum of one floam ward, with the possibility of a second gloam ward if the materials are acquired. The ward will deactivate after 10 days if not replaced or fed. If your ward expires, your base will be open to all, and stealing from it is permitted (See PVP Rules for more on this)
All ward times are UTC
You may not use wards to claim or restrict dungeons (crypts, burial chambers, mountain caves, etc.) or metal deposits.
You may NOT add yourself to a ward you did not create and use it as your own, even if you have the best intentions. If you accidentally add yourself, make a ticket.
Example: "I know David no longer plays on the server. I'll add myself to his ward when it expires and then I can have a second secret house!" This is a violation of the inactive ward rule.
If you are going to be inactive for longer than two weeks (and do not have anyone IC that can feed your ward), make a ticket. The admins will help you keep your ward up and alive.
Public locations are admin designated neutral zones, including spawn. You may not build in or alter these locations without admin permission.
Non-Generated dungeons built by admins do not respawn automatically. Please open a ticket to notify the admin team when you have cleared a dungeon, so the next group can enjoy!
If you are found destroying, looting (outside designated treasure boxes), or otherwise griefing an admin-made dungeon, you will be temp-banned.
We have rules about taming creatures both for RP and to prevent lag.
Taming creatures should be done with a roleplaying reason / story. You don't just get tamed creatures because it is convenient or you feel like it.
Only farmers are allowed to tame.
Limited to a max of 10 tamed creatures (of any combination of species).
Non-Farmers must have a justified roleplay reason to keep them.
Example 1: Fred is a cook, he gets deliveries of boars from farmers for fresh meat to cook with.
Example 2: Sandra is a mountain woman who befriended a wolf when it had a broken leg. The wolf is now her companion wherever she goes.
Example 3: Miranda is an alchemist, she buys chickens from a farmer because she RP's testing potions on them.
Only those with a roleplay reason are allowed to keep or tame wolves.
Limited to a max of 2 wolves per character and 1 following is allowed. You should never walk around with more than one wolf, it can lead to unwanted wolves running around and breeding in the meadows unchecked causing lag.
You may not keep a wolf larger than 4 stars.
If you see a hole in the ground report it in a ticket even if it was not dug by you. Large amounts of holes in the world cause lag because the server has to render the changes. Please help everyone on the server by reporting every single hole you find.
Despite our rules on terraforming for construction, it is expected and understood by all that players need to dig into the ground to gain access to materials in certain biomes. This is part of the game. When you have depleted an area of its resources (copper, iron, tar, etc) you must make a ticket reporting the hole so admins can fix it. Please include in the ticket the following:
The ticket will be kept open until the admins have had the chance to fix the terraforming and will be closed without waiting for acknowledgement.